After the long rest in the Oni’s chamber, Sudieman is the
first to climb down avoiding the well below. Fakeem casts Animal Friendship
trying to converse with the jaguar before the Ogre statue but is met with
silence as the creature continues to stare toward the doorway (its ears
twitching). Only when Sudie approaches the statue does the jaguar stand and pad
menacingly toward…and past him; standing before the doorway as if inspecting
the walls. And that’s when Fakeem’s own panther begins to miss. Suddenly a cat
fight! The jaguar soon dead from Fakeem’s arrows. Meanwhile, Daizee climbs the
Ogre statue while Sudie casts Detect Magic then stoops to pick up a
magical flail from the discarded pile at the statues’ feet.
Tomb of Annihilation
Friday, December 7, 2018
Monday, December 3, 2018
A15 -Crypt Keeper
Sudieman was already walking back to the wall cave-in
that exposed this crypt, “Nothing here for us; I’m not touching that axe nor
defiling a burial.” “But if Daizee were here, she'd…; if Kavar were here he’d want the
magic he detected inside the sarcophagus, …if Dyxon were here…wait he is here.”
[just Ian playing his character since Ian failed to bring his own Fakeem] And
so it was the halfling monk talked the others into despoiling the crypt, “Now
if you’ll only be so kind as to remove the stone cover.”
Inside the coffin etched with fair warnings, they found
the decaying body. His face covered in a bejeweled mask with a large jade diadem
in the forehead. Bracelets covering his arms; rings on his curled fingers.
Kevar having detected 6 magical items (not counting the axe still embedded in
the wall pinning the shadowy arm), “The bracers, those rings and something else
in his pocket, the small statue at his feet, and the jug.” So like
good-little-grave-robbers, Dyxon and Diero begin prying at the fingers to get
at the rings. And that’s when the eyes open! And the dust within the coffin
begins to bind about the bones as skin reforming. “Aaah, such pleasant sleep and
timely re-awakening! Someone not afraid of warnings.”
Friday, October 26, 2018
A14. Follow the Pixy
When did Daisee become so distrustful? Kevar at the door
checking for traps (rolled 16) and she also checking over his shoulder (rolled
natural 1), “LOOK OUT!!” She reacting to something sticking out of the muddy
floor. Yet while the door was NOT trapped, nor locked, Kevar cannot open it.
Sudieman steps forward to shoulder it earning a bruise, “OOMPH. I think it’s
barred on the other side.” Thus our wizard casts ‘Knock’; we hear a metal bar
fall on the other side of the door.
Friday, October 19, 2018
A13. Glorious Sleep no More
That’s when we realize the lights are 3 foot long beetles that glow…and attack the kinder! Kevar casts ‘Fear’ that drives most away. Daisee swings her short blade (critical 20) cleaving both of the remaining light-bugs. Their phosphorescent guts now lighting the walks for a few brief moments before fading out. Digging within the trash she is soon rewarded with 3 turquoise stones and a rusty dagger (magical).
Monday, October 15, 2018
A12: Orolunga
18 August (Eleasis): 5 Days of applying insect repellent as we trudge thru the western forest before we reach the Ziggarat we’d spied before; Orolunga we are tasked to map. At least 60 foot tall with huge staircases centered on each side rising to the top where we can barely make-out the form of a building. Thick vines and tree roots block access to the pyramid base; we have to cut our way thru. Scampering sounds announce packs of animals nearby. We finally clear a path to the stone foundation only to be blocked by some kind of force-field. Exploration reveals it encompasses the entire structure.
“Maybe there is an outbuilding that provides access or the key to the field.” So we explore to the south in front of what we’ve determined to be the formal staircase. “Keep your eyes peeled. The building could be any…” A rumbling sound cuts short the instructions as the ground beneath us sinks away, plunging us into darkness and dust.
Sunday, October 14, 2018
A11.Camp Righteous then M'bala
31 July (Flamerule): We arrive in Port Nyanzaru on the feast day known as "Midsummer". On this day the city is a buzz with activities of all sorts. A grand feast for all, carousing, betrothals and general good fun are found everywhere. But we’ve no time to indulge; we’ve traveling ahead of us.
Daisee protests, "Just a few more days! Dino races start again in 2 days and I wanted to try my luck betting and riding again." But Kevar speaks up imploring the urgency of our tasks related to the 'dead curse'. The kinder's pout turns into a smile when Diero offers to give her a dino ride in the wilderness, "sometime."
Daisee protests, "Just a few more days! Dino races start again in 2 days and I wanted to try my luck betting and riding again." But Kevar speaks up imploring the urgency of our tasks related to the 'dead curse'. The kinder's pout turns into a smile when Diero offers to give her a dino ride in the wilderness, "sometime."
A10. Flight home to Port Nyanzaru
27 July (Flamerule): We hastily made our way back to the two Tabaxi guides
waiting at the edge of the marsh. It takes three days to arrive safely back in
Kir Sabal where we hand over the black orchid to Asharra along with our map and
details of Nangalore.
28 July (Flamerule): As promised, in the morning, Asharra makes the concoction allowing you to quickly “fly” back to Port Nyanzaru. The flight is a little nauseating at first but becomes
very pleasant after just a few hours. A grand vista of Chult:
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